﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿using UnityEditor;
using UnityEngine;
using Tower.Data;


namespace WS.Battle
{
    public class GameSim_Right: GameSim
    {
        [MenuItem("工具/右边控制器")]
        public static void ShowExample()
        {
            GameSim_Right wnd = GetWindow<GameSim_Right>();
            wnd.titleContent = new GUIContent("右边控制器");
            wnd.m_Camp = RuleDefine.ECamp.Right;
        }
         
    }
}
